16 October 2016

Raymond Chandler on Character

via Temple of the Seven Golden Camels http://ift.tt/2bKFujP

I often talk about how creating distinct and interesting characters with unique personalities is one of the most important parts of our trade. I'm warning you now, this is another one of those posts!


Raymond Chandler was a writer of detective novels and the creator of the iconic hard boiled detective Philip Marlowe. Towards the end of his career, he sat down for an interview with Ian Fleming, the writer of the James Bond novels.

If you Google something like "Raymond Chandler Ian Fleming interviews", you'll be able to find transcriptions and youtube excerpts so you can read it, or listen to it, or both. The entire thing is in a SoundCloud file that can be heard here.

Here's the passage that I thought was the most interesting and relevant to this particular topic:


Ian Fleming: I wonder what the basic ingredients of a good thriller really are. Of course, you should have pace; it should start on the first page and carry you straight through. And I think you've got to have violence, I think you've got to have a certain amount of sex, you've got to have a basic plot, people have got to want to know what's going to happen by the end of it.

Raymond Chandler: Yes, I agree. There has to be an element of mystery, in fact there has to be a mysterious situation. The detective doesn't know what it's all about, he knows that there's something strange about it, but he doesn't know just what it's all about. It seems to me that the real mystery is not who killed Sir John in his study, but what the situation really was, what the people were after, what sort of people they were.

Ian Fleming: That's exactly what you write about, of course - you develop your characters very much more than I do, and the thriller element it seems to me in your books is in the people, the character building, and to a considerable extent in the dialogue, which of course I think is some of the finest dialogue written in any prose today.


The part I found the most interesting was this one:

It seems to me that the real mystery is not who killed Sir John in his study, but what the situation really was, what the people were after, what sort of people they were. 

I think there's a lot of truth in this sentence and shows what made Chandler such a popular writer. I think many people are convinced that the elements that make a good mystery story are things like an intricate plot, twists and turns and startling surprises.  

Similarly, I also think that many people--when they're writing about a movie or a TV show that they like--will focus on the most tangible and obvious elements to judge whether a story works or fails. They will point to things like clever foreshadowing or visuals that contain powerful symbolism. I read so many articles online that focus on these things to explain why a film is powerful and why it appeals to a wide audience. 

I think these elements can really benefit a film and give a film depth and emotional resonance, but without great, well developed characters at the heart of a story, that story will ultimately fall short.

Characters are important because they're our avatars in the movie. The way we watch movies is by relating to the characters and projecting ourselves onto them and experiencing the stories through their shoes. So as Chandler is saying here, I think the most important aspect of any story is who the characters are, what they want, and why they are doing what they are doing.

I've seen articles online where people talk about stories like "Harry Potter", "Lord of the Rings" or "Game of Thrones", and these articles tend to focus on what wonderful worlds those authors have created. People marvel at the imagination of J. K. Rowling and how she's thought through every nuance of the world that Harry Potter lives in.

That's undoubtable true, but it's not why those stories speak to people, in my opinion. I think Rowling is actually really good at writing characters that we can relate to. Her characters are so wonderfully universal and yet feel specific and not at all generic. We've all met the kinds of students she describes when we were in school. We've all had teachers like the ones she describes. They may be wizards but they are full of real human qualities, both good and bad. They're very rich characters. And Rowling does a really good job of always letting us know why they're doing what they're doing. Some are motivated by greed, some by fear, some by good intentions, some by guilt, etc.

As Chandler says, in Rowling's stories we always know "what the people were after". Knowing what drives a character and how far they will go to get what they want is as much a part of their personality as anything else. We're all driven by different wants and needs at different times and we can relate to characters who are driven by similar wants and needs. Once we can relate to characters, then you can really get an audience to feel empathy for a character and worry about them, or feel full of dread for them, or feel sorry for them or feel happy for that character.

If we create characters that feel false, then the viewer can never really relate to them and it becomes impossible to get the audience to feel anything for that character. We've all seen movies where something terrible happens to the hero, and we should feel awful about it, but instead we're sneaking a peek at our phone to see how much longer until the movie's over.

Yes, the magical world Rowling created is amazing, but imagine if, instead of writing the Harry potter novels, Rowling had simply written a book describing the world of Hogwarts as though it were a catalog for prospective students. Or if she had written a book describing all the locales in Harry's world as though it were an Encyclopedia for wizards. There's no way that book would have ever become as popular as her novels. So the world itself--no matter how interesting--is not the core of the story. An imaginative world is not enough to enthrall an audience. Great characters are key.

The Star Wars universe is another example. There are many, many books describing all the planets and aliens of the Star Wars universe. I'm sure they're imaginative and interesting. But they aren't read an enjoyed nearly as much as the films are watched and enjoyed by audiences. Because the atlases and alien encyclopedias don't have the compelling characters that the films do.

Creating a fascinating world with lots of imagination is a great way to appeal to the intellect of an audience. The audience says to themselves "wow, that's clever." They can admire how interesting the world is, but they're not feeling anything yet. Once you create characters and give them human traits and foibles and problems, then you can appeal to the emotions of an audience, and that's when you can truly get them to invest in your movie and get them to feel joy or despair.

To sum up...don't get me wrong, great characters aren't the only thing that a story needs. Of course a great world for the story to take place in is important. A plot that makes sense is important as well. I just find that--in my opinion--many critics, bloggers and online posters focus too much on plot mechanics and visuals when they're judging a film. I think this happens because those are the most obvious and tangible elements when you're watching a film. Character is deeper and more difficult to talk about, and when it's done well, it can seem so natural that it seems effortless and obvious. But it's not.

Part of why I discuss this stuff all the time is because of my personal experience. People who write films and work in story tend to fall into the trap of focusing too much on plot and the mechanics of the story. We're guilty of the same thing that many critics and bloggers fall into. Plot elements are very tangible and easy to talk about. There's a logic and a concrete nature to the plot events of a story that make them easier to wrestle with and define than character.

Creating unique and interesting characters and digging deep into the psychology of those characters and figuring out why they are driven to do what they do is much, much more challenging. Creating characters that feel real and that are doing things out of real motivation is much harder than just creating a plot and manipulating characters into doing what they need to do to service the plot.

Chandler's plots don't always make a lot of sense (at least as I remember them). On his Wikipedia page, there's an excerpt from a reviewer that described his work as "rambling at best and incoherent at worst". That's about how I remember his books. But his well-defined characters and wonderful sense of atmosphere outshine the weakness of his plots and have kept his work popular with readers.

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